Note
Session date: 14th February 2026
Infobox
Mal’s Questions:
- do we think Juno is really Juno?
- How did Sebastian get the void matter - does he have someone on the inside of the Diver’s Guild?
- How did he know to use it as a poison?
Tiel:
- What did you see on the way out?
- Are the attacks co-ordinated? Was there warning before it happened? Was there a signal?
Session Two
First Night
- Tiel offers Fletcher a listening ear if she ever needs to discuss family
- Fugue goes to check in on her
- Fletcher: Can’t help but feel this conversation has a point
- Fugue: Loss is hard, there’s a long journey ahead of us, you don’t have to bear it alone (← Mal wasn’t there for the House of Grief moment but Pan was and they’re watching this)
- Mal asks about Pan & Fugue’s day; they’re evasive.
- They ask about Mal’s day; she’s evasive.
- Fletcher offers to enchant Tiel’s armour
- Mal attunes to the Cube, sneakily - no-one notices
- Eepy time
Wake up
- Everyone rolls perception in the night: we’re woken by the walls shaking, banging, the sound of monsters roaring in the distance
- Mal rolls bad, but stumbles out of bed fully dressed
- We help Pan and Fletcher get their armour on and run outside
- Fugue, Fletcher, and Tiel fall down the stairs; Pan and Mal are obnoxious about it
- In the courtyard, monsters are dragging people away
- We see Boru (sp?) grabbed by Void Matter and dragged into the hole
- Everyone rolls Initiative!
- The bard and the rogue go last. Thumbs up.
- There is an Aksonom and a Legiana
- Fugue casts Bless - it feels bad, like loss and grief, a terriblebad feeling that Helps You:) yayy
- Mal incapacitates the Aksonom for two (?) rounds; the lesbians escape!
- Pan summons their Echo: it’s a greyscale copy of them, with flashes of bright blue
- Fugue curses the Aksonom - vulnerability to all damage for a turn
- Fletcher poisons it - not poison resistant
- Pan double-crits, does 94 damage in a single turn!
- We did it we saved the lesbians
- Juno runs over, gives Pan a heal - his voice is raw, like he’s been screaming for hours
- He’s wearing a red scarf around his neck, every inch of skin covered
- His armour is covered in runes of some kind
- Overhead, on the balcony, Venus has been doing a ritual to keep the dragon contained
- Mal asks her about it - it was a Dominate Monster spell, very high level stuff
- Pan and Riza hit on each other some more, Pan scares Paris
- Fugue recognises Eros from somewhere
- Back to eep!
- Fletcher dreams:
- Red eyes, darkness, something just warm enough to be alive
- It makes her an offer of some kind, but she doesn’t remember it when she wakes up
- She’s in an understandably bad mood: Mal & Tiel ask if she’s okay, she shrugs them off
Descent
- At breakfast, no-one but Pan is really eating
- Eros approaches Fugue, asks him some questions. Hits on him a little bit gaystyle
- We get ready to descend - Venus gives us each a single-use, 24-hour Enhance Ability rune
- Fletcher’s family show up to see her off
- Shiax appears to see Mal off, and they have a telepathic conversation:
- Shiax: Get him back. Promise.
- Malachi: Something’s happening up here, you look after yourself and I’ll look after him. I promise. (← very reluctant to promise but Shiax wasn’t going to let that go)
- Someone with perception (I missed who, sorry!) notices two people watching us who they don’t recognise:
- A halfling
- Someone in an intricate mask
- Descent:
- feels like stepping into cold water, cold energy creeping up your body
- Sharing time!
- Tiel is here to find her brother, who got involved with the Zhentarim and was brought down into the hole by Elin
- Fugue is evasive about why he’s here. God told him don’t worry:)
- Fletcher is being blackmailed by Sebastian
- Mal is here looking for Shiax’s kid
- Pan is here to get Elin
- Mal & Fletcher discuss the Void Matter, it’s moving around inside its vial and pulling towards a specific point. We probably shouldn’t follow it blindly, but on the other hand, we do want to find out what it’s pointing towards.
- We get our first view of the Void: broken gothic architecture, dim light, very reminiscent of the Underdark
The Void
- The runes at the foot of the lift are protective, the mushrooms natural - similar to those found in the Underdark
- We find a corpse with 7gp, nonmagical weapons and armour. The meat has mostly been eaten
- Fletcher spots a passage in the moss by one of the walls - it leads out to a ledge,with a few broken-down houses and a garden
- One of the houses has a letter from a Druidic scholar about being invited to see the Seventh Tree?
- Books about the history of Halia and King Halric
- Out in the garden, there are two eepy lizard guys. They are covered in poisonous ooze:) beyond, on one of the ledges, is an undead
- We decide to attack the Pukei Pukei - surprise round
- They are indeed poisonous - Mal nearly dies to a poison attack
- Fletcher summons a Flaming Sphere, kills one
- Fugue Toll The Deads the second one
- Tiel Lesser Resto’s Malachi
- End session!